Friday, August 22, 2014

Rifts Misadventures: Session 5

Flea by distritopapillon
Last week's session was our first using Fate to run the Rifts setting, which was a lot of fun. (Refresh your memory of the previous session here.) This week, we spent at least half of the session tweaking our characters and fleshing out their "extras" (Fate Core's term for special powers), so we weren't able to get in as much actual play as usual. Much of this session's play was taken up with a big "set piece" battle, which we tried very hard to run 100% by the rules. This meant that we ended up looking at the rulebook much more often than we normally would, and so the fight took us a while to resolve. We still had a great time and learned a lot about how Fate works, and I expect that future sessions will go much more smoothly now.

The Roster (with Fate "high concept" aspects, followed by traditional Rifts O.C.C.s)

Arisis SolsticeRadiant Daughter of Atlas (female titan Cyber-Knight), played by Felix
Max ParkinsonRunaway Teenage Mystic (male human Mystic), played by me
Valerie CainAmazon Cyborg Wildchild (female Praxian Headhunter), played by Kent

Session Recap

Having overcome an ambush at the hands of the duplicitous Prince of Red Moon Water Village, Borega, Arisis and Valerie get to work cleaning up: Arisis drags the now unmanned Samson power armors into a heap and guards them, and Val recovers a dazed and apologetic Max from the trees he crashed into. Max and Val return to find the neo-Taíno tribesmen conferring with their shaman, who they recognize as the one that attempted to attack them in the jungle earlier.

The shaman introduces himself as Osorio, and there is a brief moment of tension as the young man insinuates that our heroes were in league with Prince Borega, a man who Osorio says killed their rightful king and seized control of the village. Max points out that Borega attempted to murder him and his comrades, and that Max turned Borega's magic against him. "Your prince told us where we could find some property that was stolen from our employer," Max explains, gesturing to the power armors. "We were tricked by Borega, and when he showed his true intentions and tried to ambush us, I killed him," he says, with apologies to Calvo, the Wilderness Scout that Borega had entranced during the fight. This explanation satisfies Osorio, who agrees to Max's request that he and his friends be allowed to reclaim the Samsons. "They are not our property," the shaman says simply. Valerie suggests contacting the authorities in Havana by radio to come and recover the mecha, but Osorio explains that communication in the jungle is difficult, and that the only equipment that can reach Havana is located in a nearby cave.

Arisis and Max trade some professional quips about the cave ("Hmm, I wonder if there might be something in the cave. Something that doesn't like us." "Like a bear, maybe."). Before the group can set out for the cave, however, Max senses impending danger and immediately warns Calvo, telling him to get the villagers to safety. Before the Scout can react, however, an assault begins. Three heavily armed boats are roaring down the river that flows next to Red Moon Water Village, followed by a giant, four-legged walker mecha that appears to be homemade. As if that weren't enough, five bandits riding makeshift flying craft attack from above.

Max quickly casts a hex upon the riverbank. As a dozen armed humans and lizard men disembark from the gunboats, they find that the sand erupts into adhesive tendrils as soon as they set foot upon it, ensnaring them and preventing them from moving or attacking. Two individuals manage to avoid being trapped in the Carpet of Adhesion, however -- one, a man in dark, tight-fitting garb that Max immediately recognizes as a fellow practitioner of magic; the other, a human with ghastly neuron-like growths limned in electric fire erupting from his head and forearms.

Val springs into action. The chest-mounted mini-missile launchers of Valerie's Saber Cyclone mecha open and launch a Missile Circus of crisscrossing explosive death at the flying bandits, who are forced to take evasive action, firing at the missiles rather than their intended targets. The Praxian Headhunter then takes to the skies, her booster jets positioning her above and behind the bandits, whom she quickly dispatches.

Though the armed grunts are temporarily incapacitated, the dark-clad mage moves to threaten the fleeing villagers. Max moves to intercept him, but momentarily loses track of his foe in the tumult when a beautiful neo-Taíno woman stumbles to the ground in front of Max, begging for his help. The young Mystic's Raging Hormones get the better of him, and he stops to help the woman, who is suddenly revealed to be the dark mage himself, cloaked in a spell of deceit. Barbed tendrils of shadow lash out from the arcanist, and Max tries to absorb their blows, rather than avoid them and potentially endanger the escaping villagers. One of the black tentacles finds a crack in the plates of Max's crystal armor, however, and wounds the young man badly.

Max, angry both at the deception and his own susceptibility to it, taps into the sensation of pain he feels and transfers into a psionic assault on the shadow mage, relaying it to his opponent's nervous system and flooding it with pure agony. The mage howls and doubles over, but his shadowy attack continues. Max ducks out of the way, and still clutching at the deep cut in his side, he blasts the dark magician with a blazing Fire Bolt generated by the twisting, glowing crystals of his armor. The mage, immolated, screams and dives into the river, carried away by its current.

Meanwhile, Arisis has found herself the target of grenade launcher, plasma ejector, and high-powered "scribble" laser attacks from the gunboats and the walker mecha they escorted to the village. The mythic resilience of her race has proven too much for their weaponry, however. Despite being knocked into the water and swamped in the muddy riverbed, the Cyber-Knight giantess has methodically been breaking the boats' arsenal to pieces with the Sword of Baragor, her Psi-Sword, and even her bare hands. The bizarre, neuron-augmented humanoid attempts to halt her determined assault, but while he is able to harm Arisis to some extent with the unearthly, flaming electricity that engulfs his grafts, in the end the titan is victorious, handily defeating the neuron-thing.

The group now turns its attention as one to the jury-rigged walker vehicle. As the human and lizard man bandits retreat to the gunboats, their weapons still mired in the tarry riverbank, Max uses his armor's ability to Call Lightning and strikes the walker. Arisis damages one of its legs badly (spraying herself with coolant in the process), and Valerie leaps atop it, slashing at its hatch with the forearm blades of her Cyclone. When she manages to pry it open, Max sends another lightning bolt crashing down on the mecha. While the team hammers on the walker, the gunboats power up their engines and beat a hasty retreat upriver. Realizing that the tide has now turned completely against them, the pilots of the walker surrender. The triumphant but exhausted trio barely have time to catch their breath before they spy another squadron of flying enemies -- helicopters, bandits, and winged monsters -- on their way to intercept the retreating tribesmen, and realize they must make haste to the cave.

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