tag:blogger.com,1999:blog-9172185396932439661.post4127515244181906764..comments2016-10-22T00:44:13.211-04:00Comments on Dungeonskull Mountain: Blowuppability II: The Explodeningletsdamagehttp://www.blogger.com/profile/02145102722055581254noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-9172185396932439661.post-619770784200448962014-06-07T10:47:31.873-04:002014-06-07T10:47:31.873-04:00I forgot about the RDF Accelerated Training Progra...I forgot about the RDF Accelerated Training Program book until you just mentioned it. That was a weird book. I'll have to see if my friend still has it and give it another look.<br /><br />I don't mind critical damage tables, but they are a bit fiddly. I'm looking for a quick, simple fix that will speed things up. It might not work well -- I actually expect it to not operate as well as I hope it will -- but I still want to give it a spin and see what happens.letsdamagehttps://www.blogger.com/profile/02145102722055581254noreply@blogger.comtag:blogger.com,1999:blog-9172185396932439661.post-37600903269169481482014-06-06T22:08:37.767-04:002014-06-06T22:08:37.767-04:00We used the old Robotech optional mecha damage tab...We used the old Robotech optional mecha damage tables whenever they got hit with criticals, max hand to hand, or over 1/2 MD of the mecha part. Worked like a charm - players were always spending cash on fixing their mech (I believe the rules were in the RDF accelerated training supplement), and towards the end of the campaign avoided mech combat unless absolutely necessary.Tedankhamenhttps://www.blogger.com/profile/00181643018957592969noreply@blogger.com