tag:blogger.com,1999:blog-9172185396932439661.post8906512621867188949..comments2016-10-22T00:44:13.211-04:00Comments on Dungeonskull Mountain: Paths To Masteryletsdamagehttp://www.blogger.com/profile/02145102722055581254noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-9172185396932439661.post-55005356193552045002010-10-11T13:00:05.096-04:002010-10-11T13:00:05.096-04:00As far as spell mastery, I think considering vario...As far as spell mastery, I think considering various ways for PCs to find mentors within the campaign is a solid idea. Not only can this add to character development but it will bolster the whole of the story. You make a good point about this running the risk of becoming the central aspect of a story, but if mentors are available for skill sets in other classes, it would balance things out. <br /><br />In regard to what you were saying for the cleric class (earlier post), it always puzzled me why healers gained the monopoly on curing wounds; it never made much sense. And, beyond the cleric/wizard divide, I also wonder why healing had to be strictly a magical domain. In any combat setting, if one of your comrades falls, it seems to me that anyone who was closest would grab a rag and put pressure on the wound; likewise if you had a gaping wound on your arm, you would tear your shirt and tie it up. I always envisioned healing as something that could and should be handled in a number of different ways from class to class. Fighters could "field dress light wounds," for example, while priest-types could "faith heal," and MUs could do the whole "energy cure" thing. Some skills or spells may be more effective than others, while mastery could be achieved from mentors in each character class.<br /><br />I suppose this is similar to creating schools of different types of healing (spells or skills), but instead of it being something the PC had to choose from, it would be class specific. If you're a MU/fighter/dwarf and you want to heal, this is how you do it, and if you find a mentor you can achieve a level of mastery at it.mountaintreehttps://www.blogger.com/profile/16622793999837332658noreply@blogger.comtag:blogger.com,1999:blog-9172185396932439661.post-73631073834603296752010-10-07T20:49:15.941-04:002010-10-07T20:49:15.941-04:00This is actually way better than my schools idea.
...This is actually way better than my schools idea.<br /><br />Good on ya.Mirandahttps://www.blogger.com/profile/10745062840676790649noreply@blogger.comtag:blogger.com,1999:blog-9172185396932439661.post-91534998215001746422010-10-07T15:54:54.026-04:002010-10-07T15:54:54.026-04:00Aww, crap. I just noticed they don't have the ...Aww, crap. I just noticed they don't have the collected editions anymore! Boo! Hiss!letsdamagehttps://www.blogger.com/profile/02145102722055581254noreply@blogger.comtag:blogger.com,1999:blog-9172185396932439661.post-52344804237808396962010-10-07T15:52:31.274-04:002010-10-07T15:52:31.274-04:00Sounds like a good idea, but alas, I don't hav...Sounds like a good idea, but alas, I don't have that issue of Fight On! I want to get the collected editions, but am still unemployed, and thus can't really spend on gaming materials right now.letsdamagehttps://www.blogger.com/profile/02145102722055581254noreply@blogger.comtag:blogger.com,1999:blog-9172185396932439661.post-67353870818890601462010-10-07T15:42:59.013-04:002010-10-07T15:42:59.013-04:00You could maybe adapt the "Suffer Fools Gladl...You could maybe adapt the "Suffer Fools Gladly" table from Fight On! #3 (p. 7) - I used it for a while in my houserules, definitely a great way to handle mentors!David Larkinshttps://www.blogger.com/profile/04133630988557116729noreply@blogger.com