Monday, May 10, 2010

To Valhalla


I would tell you to rest in peace, Frank, but something tells me you'd prefer to kick some ass.

Thursday, April 29, 2010

Help Me Out Here

Tell me that I what I think is happening here isn't really happening:


Because it sure as hell looks like an elf is about to shoot a terrier point-blank in the face with an arrow. "Drop the hammer or the dog gets it!"

Thursday, April 15, 2010

Farewell To a 4end

Running Warhammer Fantasy Roleplay for the past few months made me realize something: I don't like Dungeons & Dragons 4th Edition.

Actually, that's not exactly right. I had some fun with 4E and I won't say I never will again. But it doesn't do the kind of fantasy game that really appeals to me. As I've said before, 4E is a game of high-powered, ass-kicking heroes that carry so many magic items their teeth glow. That's fun - for a while, at least - but it quickly gets old for me. I like my fantasy games to be a bit grittier, and by "a bit", I mean a lot.

I spent nearly a year playing 4E, and most of that time was eaten up by running fights. I know there are people out there who swear 4E combat runs faster than any other edition, but that certainly wasn't the case for us. Fights took hours. They always felt fun at first, but I got bored with them in short order, whether I was running them or participating as a player. In fact, when I think about memorable fights I've played in the past couple of years, only one of them happened in 4E, and it was one where the DM was handwaving a lot of things. The fights that stick out in my memory happened in games like WFRP and Rolemaster (which suggests I really need to play more games that have detailed crit charts, but that's a subject for another time).

There are a lot of things to like about 4E. I like the way they evened the playing field between magic-using and fighting classes. I like the way they simplified skills. I like the concept of the Feywild. I like the idea of ritual magic (though in play, we practically never used them). There are a lot of changes that 4E made that I thought were good ones. But when the system is built entirely around combat, and I find combat boring, that's a problem.

(Plus, a lot of the artwork is terrible. It's actually a step back from the previous edition's artwork, which is just weird. I mean, look at the pic I posted up top. I know art's not everything, but dammit, it is important to me. I need visual aids to help me imagine the action, and when those aids look like half-assed comic art from the 90s, well... that's not good.)

Anyway, the point is this: I sold my "non-core" D&D 4E books not long after we stopped playing last year. Today I sold the rest of them.

But hey, the good news is that RuneQuest II is pretty damned good.

Thursday, April 1, 2010

Street Fight


I ran Warhammer Fantasy Roleplay tonight, largely by the seat of my pants, and it went pretty well. We're nearing the final stretch of Terror In Talabheim scenario. I'm deviating massively from the adventure as written at this point and loving it.

Really, though, I just wanted to show off the awesome homemade street scenery we were able to use for the big fight against Clan Skryre's elite Stormvermin troops (along with a Warpfire Thrower team), thanks to the artistic efforts of one Kent Bonifield. Too bad Rick's character lost a leg, but hey, it's not a WFRP adventure until somebody gets horribly maimed. Right?

Wednesday, March 17, 2010

Once More Into the Breach


I'm recruiting for my forum-based Dragon Warriors play-by-post game once again!

Since I started the campaign some time last year, we've had a few player dropouts. At the moment, the game is on hiatus. I've only got three active players, with one potential recruit looking over the rules. I'd like to pick up one or two more and get the ball rolling again.

I'm looking for people who fit the following criteria:



  • Like the Dragon Warriors game and have access to the rules (either the original Corgi digest paperbacks or the new Magnum Opus version - the changes are minimal).

  • Don't mind playing through (tweaked) published scenarios, many of them at least partly dungeon-based.

  • Are able to post to the forum at least a few times per week.

So, if that's you, and you think you'd like to give it a try, leave a comment to this post. Thanks.

[UPDATE: I've got enough players for now. Thanks, everybody!]

Wednesday, March 10, 2010

Changer of the Ways

This blog has always been somewhat stream-of-consciousness in nature. It's largely become a receptacle of little ideas that never really get used much in my own gaming time. I constantly spout half-baked campaign concepts or fiddle around with books I've acquired, but I haven't talked much about what I'm actually playing right now. So here goes.

First off, after a long love affair with the game, I've finally somehow managed to get my group to give Warhammer Fantasy Roleplay a shot. I'm using the 2nd edition of the game, since I own literally everything that was published for it. There are a couple of people in my weekly group who I think were a bit skeptical about my insistence on random character generation, but we're now two sessions into the Terror In Talabheim adventure scenario, and the players seem to be having a good time rooting out a Skaven plot to poison the inhabitants of the nigh-impregnable fortress that is the Taalbaston. As much as I talk about wanting to run this campaign or that, I often find myself freaked out and frustrated once I'm actually behind the screen, but happily, I've avoided any such crises of confidence thus far. Maybe my love for WFRP overcomes the usual jitters, or maybe it's because the current plan is to run just this one scenario, relieving some of the pressure?

Then we've got my online forum-based Dragon Warriors campaign. I recently discussed some of the difficulties I've run into, both with the play-by-post format and with a rather poor choice of adventures I had made. We've finally slogged our way through The King Under the Forest, but the nature of the adventure combined with the fact that the characters started it just as the holidays were upon us has pretty much killed the campaign's momentum... and a good deal of my enthusiasm along with it. At the moment, I've put the game on hiatus until I'm finished with WFRP. When I start it back up, I will need to recruit more players (since one of my regulars dropped out), so if you're interested in playing a Dragon Warriors play-by-post campaign, keep an eye on this blog.

Lastly, I continue to participate in my good friend Bret's forum-based OSRIC campaign, set in his homebrewed (and wonderfully detailed) "Realms of Lakoria" sandbox setting. The AD&D rules have been a lot of fun to work with, and I have been having a great time playing a grumpy ranger character in that ruleset. For whatever reason, OSRIC really seems to get people into a fun, not-too-serious, old-school mode of play that's much different from the style I'm used to. It took a little while to get used to, and I sometimes think our party has been going about things in a more gonzo way than our DM anticipated, but it really is a blast.

And as a last random note, I just got a bunch of Creature Crucible D&D supplements in the mail yesterday. I picked them up on eBay with the inkling of ripping them off for use with Labyrinth Lord. We'll see how that works out.

So, yeah, a happy gaming time for me. Hope yours has been good as well!

Tuesday, March 9, 2010

Gloomspear's Saga: Part Five

In Central Casting: Heroes of Legend, the twists and turns of a character's life have an effect on their personality, represented by Lightside, Darkside, and Neutral traits. Considering all the crap Gloomspear's been through, you'd expect him to have a pretty negative take on life, but apparently not: the winding road to adulthood has left him with four Lightside, one Neutral, and two random personality traits.

Lightside traits first, then. I turn to table 647: Lightside Traits and roll 2d20 four times, resulting in scores of 13, 14, 32, and 10. This means Gloomspear is Pious (which the author defines not-too-subtly as "reverently devoted to worship of God"), Honest ("always gives what is due"), Benign ("gentle, inoffensive"), and Trusting ("trusts others to behave correctly"). So Gloomspear's a big pussycat, considering everything he's been through. Too bad about that berzerker rage.

Gloomspear's Neutral trait, rolled on table 318B: Neutral Traits, is Grim - "unsmiling, humorless, stern of purpose" - a roll of 28 on 2d20. Well, that's more like it. Even though Gloomspear is strong of conviction and generally morally upright, he's not cheerful about it. That makes the Lightside rolls easier to swallow.

Last, I need to make a roll on table 318A: Personality Trait Check to see what to do with his random traits. My first percentile roll of 99 indicates that I need to roll up an Exotic Personality Feature on table 649. First, I need to figure out what type of exotic trait he has by rolling a d20... and I roll a 20, so "Several Features manifest themselves. Roll 1d3+1 times on this table." All righty, I get a 4, so that's 3 more rolls: 18 (Sexual Disorder), 11 (Behavior Tag), and 10 (Allergy). All right, Gloomspear's getting weird...

Deep breath. A quick glance at table 649F: Sexual Disorder shows me that it's definitely the product of somebody who's not particularly open minded: transsexualism, bisexuality, and homosexuality are all listed as disorders, and it's explained in a sidebar that "All Sexual Disorders are considered to be Darkside personality traits by most societies, fantastic or otherwise." Nice editorializing there, Jaquays. I guess the description of the Pious trait should have tipped me off. But we've come this far, so let's see what happens, shall we? I roll 2d8 and get "Too Prude: Convinced that sex is bad in any form. Despises all who lower themselves to it, including self." Well, that could sort of make sense, considering that Gloomspear's cursed to cause the death of anyone he loves, and who knows what happened to him (or what he witnessed) when he was enslaved or imprisoned as a child? I'm now directed to roll a d8 to see if his prudishness is an attempt to hide his own sexual disorder, and thankfully, it isn't.

That gave me the heebie-jeebies a little.

I still need to roll Gloomspear's Behavior Tag and Allergy. I roll a d20 for Behavior Tag and get a 4: "Distinctive Possession". I'm to select an object "for which the character is well known and which he may not wish to be parted from". I'd say it'd make a lot of sense if this was his cursed spear. It's given him his moniker, and he actually can't get rid of it - not that he'd wish his curse on anyone else. The Allergy is pretty unremarkable, as my roll of 5 indicates an "unusual food type", with a 1 for its strength, meaning it's a mild allergy. So, Gloomspear has a mild allergy to... let's say frog meat. Underwhelming, as I said, but they can't all be telepathic tamarins and wondrous wizards, right?

One last random trait to go. I roll an 86 on d100, meaning it's a Darkside Trait. (Hopefully it's not something really monstrous, like being gay or having premarital sex.) I roll 23 on 2d20, meaning Gloomspear is Angry: "spirit always unsettled, never at peace". That directly contradicts my earlier roll of Benign, but hey, that's how the cookie crumbles. I'll take Angry over Benign, anyway - it just makes more sense for this character.

You're instructed to total up your Lightside, Neutral, and Darkside traits, and assign the character an alignment according to whatever you've got the most of. In this case, Gloomspear would come out as a Lightside (i.e., "good" or "lawful") character, but I've already written in Neutral on my character sheet. Next time I'll make the character after using Central Casting, as I think that would make more sense.

That's it for Gloomspear! Overall, I'm impressed with how this worked out, despite the prejudices of the author and a few rolls that were contradictory or not to my taste. The subtitle of the book, Heroes of Legend, turned out to be very appropriate to the results I got. Gloomspear feels like a big, high-fantasy tragic hero, maybe a bit more AD&D 2nd Edition than Labyrinth Lord, but still pretty damned cool.