tag:blogger.com,1999:blog-9172185396932439661.post8731878710744423228..comments2016-10-22T00:44:13.211-04:00Comments on Dungeonskull Mountain: Your Sorcerous Waysletsdamagehttp://www.blogger.com/profile/02145102722055581254noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-9172185396932439661.post-22524328216069731272009-10-28T19:20:51.648-04:002009-10-28T19:20:51.648-04:00Thanks for the suggestions, P.S. I will take a loo...Thanks for the suggestions, P.S. I will take a look at them (and your blog).letsdamagehttps://www.blogger.com/profile/02145102722055581254noreply@blogger.comtag:blogger.com,1999:blog-9172185396932439661.post-64401280727368088382009-10-28T19:12:31.989-04:002009-10-28T19:12:31.989-04:00I would suggest taking a look at BloodQuest (http:...I would suggest taking a look at BloodQuest (http://rpg.drivethrustuff.com/product_info.php?products_id=24054&it=1&filters=0_2141_0_0_0) and also Taint and Sanity - RuneQuest Edition (http://rpg.drivethrustuff.com/product_info.php?products_id=24509&it=1). They both offer rules and suggestions for handling horror and sanity. Both products were designed for RuneQuest (MRQ), which means they are highly compatable with all the D100 games (BRP, Call of Cthulhu, Stormbringer, etc.). <br /><br />The ideas you have for your game is pretty much what my blog is dedicated to. Once you get the game running I would like to read more about it. Thanks for sharing.Shane Mangushttps://www.blogger.com/profile/03865733072718219138noreply@blogger.comtag:blogger.com,1999:blog-9172185396932439661.post-53763324689643624522009-10-27T21:05:20.844-04:002009-10-27T21:05:20.844-04:00Having the "fear factor" based around PO...Having the "fear factor" based around POW is a very good idea. Thanks.letsdamagehttps://www.blogger.com/profile/02145102722055581254noreply@blogger.comtag:blogger.com,1999:blog-9172185396932439661.post-5647940151162594252009-10-27T19:49:26.758-04:002009-10-27T19:49:26.758-04:00There's a lot to recommend this approach and I...There's a lot to recommend this approach and I look forward to seeing what you do with it!<br /><br /><i>Something to model the wave of fear when first facing down something unnatural. Call it a "Holy Shit Factor".</i><br /><br />You could probably go for a POW roll to avoid losing a round to being too stunned to act. Different monsters would have different modifiers, with "normal" beasties having a x5 and the really heinous stuff being a mere x1.<br /><br />Or maybe match monster POW versus PC POW on the resistance table...?David Larkinshttps://www.blogger.com/profile/04133630988557116729noreply@blogger.comtag:blogger.com,1999:blog-9172185396932439661.post-29839918214429233502009-10-27T16:44:21.944-04:002009-10-27T16:44:21.944-04:00Call of Cthulhu, which was the original game with ...Call of Cthulhu, which was the original game with a Sanity statistic, uses the BRP system, along with pretty much everything else Chaosium published. (Pendragon and Prince Valiant are exceptions.)<br /><br />I don't know if I'm going to go with full-blown SAN loss in the Call of Cthulhu style, but there's probably going to be something like Palladium's Horror Factor concept, at least (though hopefully better executed). Something to model the wave of fear when first facing down something unnatural. Call it a "Holy Shit Factor".letsdamagehttps://www.blogger.com/profile/02145102722055581254noreply@blogger.comtag:blogger.com,1999:blog-9172185396932439661.post-30874397378267972382009-10-27T16:24:18.934-04:002009-10-27T16:24:18.934-04:00The Cthulhu Mythos in game terms has generally com...The Cthulhu Mythos in game terms has generally come with a fear / insanity system. So maybe something along those lines needs to be integrated into your concept. I don't recall if that exists in BRP.elhijohttps://www.blogger.com/profile/16295047321734943240noreply@blogger.com