Thanks to the old and clunky Arr-Kelaan Hexmapper program, I have a (very) rough map of the region I plan on covering in my Freed Lands campaign.
Obviously, this is vastly simplified. The pass through the Black Peaks is not that big. Also, the terrain types displayed here don't really correspond to those I envision for the various realms. Hexmapper doesn't offer a huge variety of terrain hexes - here, they're chosen mostly to differentiate them visually.
Morbenhann is the "Freed Lands" region for which the setting is named, and the focus of the vast majority of what I have planned. As discussed in my earlier post, it's inaccessible from the rest of the continent of Bridion because of the massive Black Peaks mountain range to its south and east. There are a scant few eastern mountain passes, all clustered into one small area, and all under the strict control of various temperamental dwarven clans. Passage is technically possible to the south of Genthi, but that way lie the plains of Hafe, homeland of the savage, reptilian wheruls. Once a frontier province of Ghannem, Morbenhann was conquered by the elves of Immovenst several centuries ago, which has had major and lasting effects on the language, culture, and customs of its human population. It is predominantly a heavily forested region with a cool, temperate climate, though the southern reaches bordering Hafe are somewhat hotter and drier. The people of Morbenhann are known as the Hannese, and are left in confusion and turmoil now that their elven masters have inexplicably fled back to Immovenst in what is known as the Retreat, or the Ebbing of the Tide.
Ghannem is a large, landlocked empire beyond the Black Peaks. It is one of the oldest human civilizations in Bridion, and it reached its apex long ago. Ghannem has been in decline for centuries now, yet its Empress still marshals the largest and most powerful armies on the continent. Recent slave uprisings, peasant rebellions, radical schisms within their once-monolithic church, and border raids from her Genthaine rivals have thus far prevented her from retaking Morbenhann. Ghannemites often seem rigid, stodgy and out-of-touch to foreigners.
Genthi is not a nation proper, but a collection of squabbling city-states to the southeast of Morbenhann. Most have ancient rivalries against the others, but all still identify themselves as Genthaine, and there are certain unifying cultural characteristics between all of them. The Genthaine cosmology includes a bewildering array of spirits, with new ones seemingly being invented by the day. Most citizens can't be bothered to keep track of all the rites and sacrifices required by each of these small gods, so people of all cities pay their respects to the wandering recondite ascetics that do it for them. Notable city-states include Chrand, the so-called City of Companies (home to the best-trained mercenaries in Genthaine); Saughor, the City of Colleges (a place famed for its libraries, learned men, and lechery); and Reyaeri, the Kingdom City, which controls an unusually large portion of Genthi and whose ruling family has been struggling for generations to unite the region.
(Apologies to those who read a lot of this information on the old Livejournal setup.)
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I'm actually very glad to see it here, because for some reason I find the livejournal interface absolutely infuriating.
ReplyDeleteI'm actually very glad to see it here, because for some reason I find the livejournal interface absolutely infuriating.
ReplyDeleteLivejournal is old, and it often shows. I think Blogger generally works better for this kind of thing.
Where do the marsupial gnomes live? Or is it the dwarves?
ReplyDeleteWhere do the marsupial gnomes live? Or is it the dwarves?
ReplyDeleteThe dwarves live in the Black Peaks, the mountain range in the middle of the map.
I can't decide if I want to make them marsupials or monotremes...