Hey look, more Adventurer Conqueror King content!
Thursday, August 25, 2011
Unholy Matrimony
Hey look, more Adventurer Conqueror King content!
Thursday, August 4, 2011
Selling More Stuff
The closet-cleaning continues. I've got more RPG material for sale. Much of it should be of interest to OSRites.HackMaster Basic (rulebook, like new) $15
Frandor's Keep (big setting/adventure module, like new) $18
buy as a bundle for $30
RuneQuest II Core Rulebook (Mongoose Publishing hardcover, like new) $20
Legends of Anglerre
OpenQuest
DC Adventures Hero's Handbook
DC Adventures Heroes & Villains
ICONS
Barbarians of the Aftermath
Tuesday, August 2, 2011
You Have My ACKS
Thursday, July 28, 2011
Selling Some Old Stuff
I have some RPG things for sale. All are in that "neat but I'll never use it" category for me. These should be of interest to OSR-minded folks, which is why I'm posting them here first.Tuesday, July 26, 2011
Back to the Island
Courtesy of my good friend Bret Woods, here's the revised and beautified map of the Isle of Cosk, where most of the action of my campaign setting, The Bladed Earth, will take place. As you can see, the northwestern chunk of the island is a good deal more fleshed out than the rest.Thursday, July 7, 2011
Adventurer Conqueror King
There's a new old-school RPG in the works: Adventurer Conqueror King.Saturday, July 2, 2011
Meekrob the Multi-Talented
I'm not currently running Labyrinth Lord. In fact, I'm not currently running anything at all (though it looks like I'm going to be playing Pathfinder soon). OSR kids like to say that houseruling old school games before you even play them is usually a bad idea.Multiclassing
Human characters may multiclass using the rules in the Advanced Edition Companion. Note that in The Bladed Earth, demi-human characters cannot multiclass.
Switching Classes
Human and demi-human characters also have the option of switching classes. To do this, a character must meet all the requirements of the new class and must declare the intention to switch classes when reaching a new level of experience. At that point, the character does not progress in the original class - he is regarded as being "in training" for the new class. The character must still accrue enough XP to reach the next level in its original class, at which time he begins the new class at 1st level, gaining all the advantages of the new class.
For example, Farkas, a human fighter, accrues 8,125 XP, which would make him 4th level in that class. Instead of advancing to 4th level in the fighter class, his player announces that Farkas will switch his class to magic-user. He remains a 3rd level fighter (with all the abilities of such) until he reaches 16,251 XP. At that point, he becomes a 1st level magic-user, adding that class' advantages to his fighter abilities.
As when multiclassing, the saving throws and attack values of a character that switches classes are equal to the best values available for all of the character's classes. Likewise, the notes on conflicting abilities from the Advanced Edition Companion's multiclassing rules apply to characters that switch classes.
A character cannot go back to advancing in a previous class after switching classes.
Demi-human characters cannot switch classes until reaching the maximum level available to them in their current class. (For training purposes, assume that race-classes, such as "elf", reach the next level at half again as much XP as it took to reach their maximum level.)
For example, Goldfinch, whose class is elf, accrues 600,001 XP and reaches 9th level, the maximum for that race-class. He would have to train until he reached 900,001 XP to switch classes.
Demi-human characters cannot switch to classes forbidden to their race.
In all cases of multiclassing and switching classes, the Labyrinth Lord has final say on which class combinations are allowed.
Tuesday, June 7, 2011
The Ultimate God and Others
If you haven't already seen the latest post on Monster Brains, do so now. Aeron Alfrey has put a much-deserved spotlight on the artwork of Sidney Sime.Monday, May 30, 2011
Low Gaming

Tuesday, April 26, 2011
Mountainskull Dungeon
I've been feeling pretty uninspired lately, so I'm lucky that there's somebody like scottsz out there. He's been going over classic modules with a fine-toothed comb in his Cold Text File series at the Lord of the Green Dragons blog. His latest post on Gary Gygax's classic module, The Hidden Shrine of Tamoachan, uses my header logo as a sort of instructional aid toward understanding the ancient language of the Aztec people, the ways in which it was recorded visually, and how it's used in an old D&D module.Friday, March 25, 2011
Fight On! Random Table Contest
I try to avoid posts like this one, but the idea behind this contest is too damn brilliant to ignore. Not just what it's about, not just the prizes, but the way the prizes are determined. I say again: brilliant.Sunday, March 20, 2011
Wikity Wack
I haven't had a game session for a couple of months now, and I'm fiending for an RPG fix pretty badly. Since I'll be starting grad school (and hopefully finding work) soon, I'm worried I might not have time to play for a while. Still, I need some kind of creative outlet.Friday, February 18, 2011
Unearthed
Over Grognardia way, James Maliszewski reminded us of the existence of a line of AD&D-branded stationery and binders produced by a company called St. Regis in the early 1980s.Sunday, February 13, 2011
The Serpent Was Subtle
It appears I spoke too soon when I wrote of the untimely demise of the Dragon Warriors role-playing game:Dragon Warriors, the classic 1980s dark-fantasy RPG recently re-released by Magnum Opus Press, is moving to new British publishing company Serpent King Games.
From 1st April the game will no longer be available from Magnum Opus, which had published Dragon Warriors through Mongoose Publishing’s Flaming Cobra imprint.
Serpent King Games will keep the existing Dragon Warriors books available, and will publish new supplements for the game. The first new release will be the Dragon Warriors Players Book, in July 2011, with another two releases planned for the first year.
Sunday, January 30, 2011
Cosmic Caprice
The last six months have been tumultuous for me. I relocated to New York, struggled to find work, and joined an excellent gaming group. Sadly, one needs more from life than fun and games, and as a result my wife and I eventually elected to return to our home state of Florida.