Friday, August 1, 2014

Mercenary Team Black Fortress

Mercenary Team Black Fortress, more often simply called "Black Fortress", is a travelling company of soldiers of fortune that have recently made Serendipity their base of operations. Unlike some of the city's other mercenary militias, the group is large -- over 100 members strong -- and well-equipped. Black Fortress is widely assumed to have the unofficial backing of important individuals in the Coalition States, or possibly even the CS government itself.

Black Fortress does little to dissuage this perception. Much of their arsenal consists of decommissioned and repainted Coalition weapons, mecha, and vehicles, equipment to which no other mercenary company seems to have as much access. Many Black Fortress troops wear the infamous old-style "Dead Boy" armor of the Coalition States, but even those that opt for the (nominally standard issue) modified Urban Warrior body armor typically personalize it with CS-esque skulls and similar insignia. Though these motifs are never identical to the standards used by the Coalition, they are close enough to make a connection clear, at least in the eyes of Black Fortress' critics.

These critics say that the "Mercenary Team" is little more than a clandestine wing of the CS military, a deniable private army used to carry out black ops missions in which the Coalition cannot be openly involved or implicated. In truth, the situation is slightly more complex: Black Fortress is sponsored by a single powerful Chi-Town family, the Espinozas, who can boast of more than a few Coalition war heroes in their family tree. While not a household name to their nation's general populace, the Espinoza family is well-regarded by the Coalition's upper echelons, who tolerate (and in some cases, even tacitly support) the existence of Black Fortress. This tolerance is dependent on their ignorance of the lengths to which the Espinoza family are willing to go in order to secure what they see as the greater goals of the Coalition, however. Unlike most of the CS elite, Meyer Espinoza, the family's patriarch, is an idealist who believes that the Coalition has lost its way. In his eyes, the Imperial family's drive to take control of a horrendously chaotic situation has slowly ossified into a zeal for totalitarianism. Meyer believes that Emperor Prosek is more concerned with consolidating power for himself and his family than with helping humanity recover from the apocalypse.

Black Fortress never accepts a contract that would work directly against the interests of the Coalition. However, they regularly bend or break rules that would restrict their operations. For example, while they are much more tolerant of psychics and mutoids than any official Coalition organization would ever allow, the company of Black Fortress does not accept non-humans or practitioners of magic into their ranks. However, they have much more nuanced, inclusive policies than the Coalition when it comes to interacting with these groups. In other words, they are willing to work with them when it would advance their objectives (and generally not a second longer). Perhaps most intriguingly -- and dangerously, since the Espinoza family courts treason by condoning it -- among Black Fortress' various subdivisions is a clandestine paranormal research unit dubbed Grey Gate, which works to scientifically study magic and extradimensional phenomena, a practice which was banned by Imperial proclamation decades ago.

Black Fortress' recent relocation to Serendipity has been a cause for unease in the community, and was vociferously opposed by more than one organization (the Quang family among them). Serendipity's D-Bee and mutant animal populations, in particular, are fearful of the company. Thus far, however, Black Fortress' mercs have caused minimal disruptions -- in fact, with a few exceptions, they have behaved with a level of professionalism and restraint that puts the bulk of the city's other militias to shame.

Notable members of Mercenary Team Black Fortress include:

Brigadier Omar Espinoza is the leader of the Black Fortress mercenary company and a former Coalition special forces operative. Once a gifted soldier, Omar was badly injured in an encounter with a Thornhead demon in the ruins of old Chicago, and although ostensibly restored to combat readiness thanks to a full bionic conversion, he seems to have yet to become accustomed to his new body (possibly because of the trauma he experienced). He nevertheless expects the best from those in his command and drives them to excel, tolerating nothing less than excellence and upstanding behavior from those in his employ. Never a strategic genius, Omar takes his marching orders from his his father, Meyer Espinoza, and his trusted advisors in Ivory Tower, Black Fortress' strategic unit. He is curt, guarded and reserved. Omar lacks much of the fiery idealism that drives his father and sister, and while he believes in their objectives, he is secretly uneasy with his role, and increasingly disturbed when asked to order his men to violate the code by which he lived during his military service. He is also displeased that his sister, Quinn, has joined Black Fortress, and firmly believes she does not belong there.

Omar is a heavily modified and customized cyborg whose design is patterned after that of Free Quebec's FX-320C Dervish; a towering, four-armed combat unit. Though he was once regarded as a handsome man, is said that the Brigadier's face is now horribly scarred, and he is never seen in public without his olive drab exterior armor (including a faceplate) in place. He wears oversized military-style formal uniforms or fatigues that fit his cyborg frame.

Specialist Noa Quintanilla Espinoza is a young Rogue Scientist, highly driven but brusque; a transwoman and sister to Omar. Technically the second-in-command of the Grey Gate paranormal research unit, "Quinn", as she prefers to be called, is for all intents and purposes in charge of Grey Gate's research efforts (by dint of her enthusiasm if nothing else). Both fascinated and frightened by the supernatural, Quinn is a major psionic, and possesses the power to sense magic and dimensional disturbances as well as an ability to cloak her own psychic nature from detection -- abilities which she uses to aid her research. Like her father, Meyer, she believes strongly in humanity as the rightful inhabitants of Rifts Earth, and in the core ideals of the Coalition. She is deeply disturbed by the atmosphere of enforced ignorance in which her countrymen live, however, and enamored of the freedom that being away from Chi-Town affords her in her studies. At this point, Quinn would likely be unwilling to return to the CS.

Quinn is tall and thin, a striking young woman with dark skin and hair. She is a child of privilege, with an expensive, if unorthodox, sense of style. Her appearance does not conform to the stereotypical image of the bookish scientist: she has numerous tattoos and is fond of gold jewelry and piercings (though these are generally hidden away when in uniform). Quinn has a cutting sense of humor many find insulting, and her professional obsession with accuracy carries over into her social interactions. She often comes across as confrontational or overly critical as a result. Despite her annoyance with being assigned a subordinate position in Grey Gate by Omar, she is devoted to her brother, and is concerned that he is not adjusting to his new form.

Master Sergeant Jesse John Ross heads Red Rampart, the military operations wing of Black Fortress, and personally manages the company's battlefield actions as well as training and screening new recruits. An ex-Coalition Psi-Stalker from Lone Star with the Stetson and the drawl to prove it, Ross is rarely seen without the company of his two loyal Dog Boys, Barb (a female Labrador Retriever) and Bree (a female Boston Terrier). Though neither are legally Ross' property in Serendipity, both are extremely subservient to him, and always refer to him as "Master" -- a fact which disturbs many (particularly Serendipity's free mutant animal population), and which Ross relishes.

Ross is perhaps overly fond of food and drink -- things which he barely requires to survive, yet indulges in regularly. He is a paunchy, heavy-set man, something that is highly out of the ordinary for a Psi-Stalker, but has the lightning reflexes, chalk-white skin and pointed ears common to all his kind. A deeply unpleasant individual who finds fulfillment only in violence and excess, and disdains those he perceives as weak, Ross somehow manages to keep his brutal drives and vices in check when in Omar's presence, maintaining a disciplined veneer around him.

Technical Sergeant Kanuka Kladivo is the Operator in charge of The Keep, as Black Fortress' garage and supply division is known. A native of Ishpeming who relocated to Serendipity several years ago and was only recently hired by Black Fortress, Kladivo prefers Northern Gun technology, regularly (and loudly) reminding her superiors that the Coalition surplus that comprises over half of their armaments is "shabby Chi-Town shit". She does her best to keep everything in working order, but isn't above declaring something "unfixable" and procuring a non-CS-manufactured substitute. Kladivo is uncomfortable with Quinn -- especially her research into the supernatural -- but for once hasn't openly voiced her opinion thus far.

Boisterous and brash, the Technical Sergeant of Black Fortress is not an unattractive woman, although she seems built for power rather than grace. She has shoulder-length, reddish-brown hair which is generally kept pulled back under a baseball cap, and stunning, piercing blue eyes (not natural, but bionic implants). Kladivo is a mutoid with several redundant internal organs and an anomalous brain structure, a fact of which she is thus far unaware. She is also an alcoholic, yet insists that she "can control it".

6 comments:

  1. Interesting group of NPCs.

    And the writeup your were angsting about works fine, I think.

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    1. Thanks. My intent was for most of them to not be completely irredeemable bastards; an antagonistic rival team rather than straight-up villains. Though Ross is pretty horrible.

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  2. I just want to say that one of the things I really love about your Rifts posts is your image sourcing, particularly the great stuff you find on DeviantArt.

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    1. Thanks. I'm not completely comfortable with the way I'm doing it, but at least I'm linking stuff rather than just stealing it these days. I don't know if that's a tremendous improvement. I just want people to have an idea of what I'm talking about when I mention something unusual.

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  3. IF you do not mind, I am going to use these guys, or a variation there of, in my game.

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    1. Not at all! Feel free, and my apologies for the late response.

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